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Sengoku rance kenshin route guide
Sengoku rance kenshin route guide










sengoku rance kenshin route guide

Everything I do is on 1-star, which is why enemy troop limits are so low as well. On 2-star games your troop limit is doubled compared to 1-star I think, which makes for bigger armies on your side while the enemies are still relatively weak and "stupid". Bad when trying to level all weapons to complete their library entries. Great game, great story, but watch your equipped weapons as most enemies after the first few chapters on every route are nasty in one way or the other. I should finish my second ZERO run one of these days. I probably shouldn't get into chats about Sengoku. He may have a passive bonus chance to Assassinate, but with his superb attack power and six action points, he's probably going to deal more damage on lower difficulties just attacking six times.

#SENGOKU RANCE KENSHIN ROUTE GUIDE FULL#

If you use them right, pairing him with a full guard or (better yet) guard Shikigami, he shouldn't really be taking any damage in the first place. Sure, he has low defense, but that's describing every ninja ever. This is probably why Gekko became one of my primary back row damage-dealer characters. It just didn't seem necessary except in cases of overwhelming troop sizes.

sengoku rance kenshin route guide

To be honest, I didn't use ninja for Assassinate very often. I never could be bothered to put any effort into Kanami, but then I also always went for Zeth reinforcements first because Uruza is ridiculously awesome. Kanami over Gekkou? That's an interesting concept.

sengoku rance kenshin route guide

Nothing better than a lance user one-shotting most everything with a well placed Ichigeki skill while being mostly immune to attacks. Rita being even more awesome with skills like instant death, built-in spirit type armour class, being immune to most status changes and an evade bonus. Never underestimate a mascot battle, never.Īlso Verita. I started on ~lv270 for the endgame characters and finished it on 500 with max skills for everyone, even the ones just joining you there on a low level. If you have the hidden character bonus activated anyway then Gekkou would be a good enough alternative because of his bonus skill and starting with Assassinate, his 6 speed make him slower than Kanami, but still faster than Suzume.Īfter my second run I tackled the appendix. So my opinion on Ninja better used as cancellers and assassins still stands, and Kanami is the best starter for this due to her high speed. The thing with his six actions is, that it will take possible actions from other characters as well, friend or foe. Gekkou does have his 8 strength, but since Ninja (as most ranged attackers really) have a bad multiplier you will not see as much from it as you might except. I guess I'll start over on the game and follow a guide to get the bonuses. They just never seem to do any good damage and they die too fast. doing it slow will give me the bonuses, but won't I end up with no points at the end? Or do I keep the points from the last play if they're more?Īnd if I do get 0 and I load the last save in my last playthrough and complete it again to get more points, do I keep the bonuses from the other play? I've played the game a lot, but only completed it once (On one game I just have do defeat Masamune in a commander battle, but I couldn't capture the cyclops because of the Hibachi shit so he got unlimited Eyedrops making it impossible to make it even with a Rance + Sill combo).Īnd as you say, I also just use the ninjas for Assassination or sometimes as cancellers. So far the only good thing I've unlocked except items is the Mouri family bonus.īut. I'd really like to unlock everything, yes. Lol, slept until 1:30pm today and missed school >_>Īlso missed to call them to tell I'm "sick", because it can only be done before 12. Either you enter the Ran oute again or do a monkey route, otherwise you will have even less use out of it. Personally I doubt the usefulness of the Houjou bonus though, giving you Ran and Komatsu with Souun already missing. Uesugi and Houjou only require you to finish their respective routes. For Masamune have them all join you and receive a beginning-of-turn event. For Takeda do the assassination event and retrieve the four generals, then sortie them all in one battle. The boni are easy enough to get for the most part. Rance and Kentarou on lv88 are even able to survive Orochi's earthquake attack. For me it was the monkey route, since even though I took 140+ turns, I accomplished most extra quests (Orochi, 300 girls) and cleared most everyone in my roster, additionally giving them the point bonus as passve skills.įrom what I heard leveling Rance high enough makes him strong enough to off Masamune regardless of his eyedrops, so you could always try overleveling. You always keep the clear points from your "best" walkthrough, that is the one with the most points.












Sengoku rance kenshin route guide